In September of 2013 I picked up the reigns for the Teen Intro to Dungeons & Dragons class at my local library. For the past year it's been a blast introducing kids, tweens, and teens to the hobby, but Dungeon Mastering for kids aged 6 to 16 comes wi
In the introductory article for this series, I determined that in my mind, at least, the main job of the GM is to elicit or evoke emotion in the audience, i.e. the player. That’s why I play roleplaying games, why I don the persona of another: so I
Recently I wrote a preview article about how to use emotional strengths and weaknesses part of the Morality mechanic in Star Wars: Force and Destiny, an element that I designed in collaboration with Sam Stewart. At the same time, I've also had Deuter
Have you ever wanted more TripleCrit in your life? Do you have a Tumblr account? Do you like spending even more time on the internet?!
Now introducing Triplecrit Tumblr edition! In addition to cross-posting from this blog, you'll find exclusiv
For the first time ever, I'm running a campaign in which I am a GM and also a player. Already it's been pushing me to be a better GM, but it also has its pitfalls.
All GMs have their foibles, their bad habits and weaknesses, but recognizing them i
It's official! This November 15th at 3PM PST (5PM CST), I'll be answering your questions on an online panel focused on creating science-fiction settings in RPGs.
Also on the panel is industry legend Timothy Brown of Pinnacle Entertainment: you mig