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Currently Browsing: 30 Days of Gamemastering Challenge
Oct
13

Day 8: How do you prep for each session?

Day 8: How do you prep for each session? Almost two years ago I wrote the first post for Day 8 of the 30 Days of Gamemastering Challenge. With two more campaigns under my belt, my prep style has evolved (perhaps matured?) into a method that works for me. Well, two methods really: one I call “scene-based” session prep, and the other one more resembling a “sandbox” full of toys and other plot hooks. Which one I choose...
Jun
13

Day 27: Sharing The World With A Co-GM Follow-Up

Day 27: Sharing The World With A Co-GM Follow-Up For the first time ever, I’m running a campaign in which I am a GM and also a player. Already it’s been pushing me to be a better GM, but it also has its pitfalls. All GMs have their foibles, their bad habits and weaknesses, but recognizing them is something else entirely. It’s pretty amazing how directly comparing the same campaign as run by another person can really put your own...
Jun
7

Day 28: Gamemastering in the Aether

Day 28: Gamemastering in the Aether I haven’t had to gamemaster much online (if there aren’t players in my local area, I’m more likely to make my friends into gamers than I am to turn online for players), but in cases when the game I wanted to run wouldn’t appeal to my normal play group, I’ve tried running them as online games. As I see it, there are essentially two modes of online play: synchronous (real-time)...
May
31

Day 27: Sharing the World with a Co-GM

Day 27: Sharing the World with a Co-GM Lately I’ve been gearing up to run my Knights of Dragoneia campaign (not that Dragonia), which is essentially a Legend of the Five Rings homebrew game heavily inspired by such animes as Magic Knight Rayearth, Escaflowne, Fushigi Yuugi, Twelve Kingdoms, and even Madoka Magica (to an extent). The story centers around the twelve Dragoneian Knights of legend, one for each of the twelve “zodiac...
May
10

Day 26: The Other Side of the Screen

Day 26: The Other Side of the Screen It’s probably a toss-up between whether I’ve spent more time as a player or Game Master since I started playing TTRPGs in 2008. I enjoy both, but I definitely think that I’ve developed bad habits as a player that stem from my time spent behind the GM screen. Does that mean all GMs are bad players? Certainly not, but I think that there are definitely some pitfalls to watch out for as a...

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