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Currently Browsing: Game Design
Jan
23

5 Guiding Lights to Make Any Campaign Noblebright

5 Guiding Lights to Make Any Campaign Noblebright It’s okay to sometimes want games to be a refuge from the never-ending news cycle. When real life is already bleak, we don’t need our made-up stories to be equally depressing or hopeless. In times like these, many of us would rather tell stories of justice, empowerment, compassion, and hope. We want our characters to become reflections of the best we have to offer—in the way, the game becomes a welcome...
Oct
7

5 Tricks to Make Any Campaign More Grimdark

5 Tricks to Make Any Campaign More Grimdark Image Credit: CDProjekt It’s finally October, which is the perfect time to cue up a dark, moody playlist and work on some RPG adventures to match! (Might I recommend my Dark Lakes, Dark Gods playlist on Spotify?) If you’ve played any Warhammer Fantasy Roleplay, Dark Heresy, or Witcher games, you know there’s a distinctly grimdark, gritty feel to those games. With a few tricks, you can...
Jan
11

Day 23: System Mechanics, Setting, and Story

Day 23: System Mechanics, Setting, and Story Ask Star Wars roleplayers which system best evoked the feel of the movies for them, and you’ll likely to get four different answers. What makes the WEG d6 system more “Star Wars-y” than Saga Edition with its d20s or Edge of the Empire with its custom dice? It’s a personal preference, but that it’s a question at all indicates that mechanics somehow inform game experience for...
Jun
20

Japanese Language Resources for Graphic Designers

Japanese Language Resources for Graphic Designers It may be a surprise (not so much if you ever look at my bookshelves), but I graduated Witt with a minor in Japanese. Funnily enough, I do still use what I learned from my time in language classes, but I remember more of the method than the meanings themselves. If you’re a game or graphic designer looking to add a little extra authenticity and flair to your samurai products or supplements, here are...
Feb
25

Niche within a Niche: 1800s Role-playing

Niche within a Niche: 1800s Role-playing Start with an RPG geek, who is already by definition existing within a certain subculture outside the mainstream. Dungeons & Dragons is still “for nerds,” though more and more of us are embracing the pejorative these days. Next, make her a storyteller over a powergamer, and cut her off from more than half of her would-be gaming group. Even worse, make her into Indie RPG’s, such that...

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