logo
Currently Browsing: Intro to Gamemastering
Jan
23

5 Tips for Gamemastering an RPG System for the First Time

5 Tips for Gamemastering an RPG System for the First Time Inspired to try your hand at running a new roleplaying game for the New Year? Approaching an unfamiliar ruleset can be daunting, but with the right tools you can learn the mechanics more quickly and easily, making for a smoother first session when you finally have a chance to play! Here are my five tips for teaching yourself a new RPG system. Tip #1: Equip Yourself with a Beginner Game, Starter Set, or...
Sep
25

Don’t Let Fear or Anxiety Keep You Out of the GM’s Chair

Don’t Let Fear or Anxiety Keep You Out of the GM’s Chair As with any activity that requires you to perform in front of other people, GMing can be nerve-wracking. Some amount of nervousness is to be expected, but when your fears overwhelm you and you consider cancelling the session at the last minute, you can unwittingly put your entire campaign in jeopardy. Many of us creative types know how anxiety and depression can interfere with the way we want to live our...
Oct
31

Use a Player Survey to Gauge RPG Players’ Preferences

Use a Player Survey to Gauge RPG Players’ Preferences I’ve talked before about how I believe the main job of the GM—besides having fun, of course—is to elicit or evoke emotion (e.g. fun) in the players. Before we talk about techniques to elicit those emotions in the pursuit of fun, however, you’ll want to use a player survey or otherwise determine what kind of players are in your group and the kinds of things they find fun in tabletop roleplaying...
Jul
18

Gamemastering for Emotional Impact Pt. 2

Gamemastering for Emotional Impact Pt. 2 Varieties of Emotional Experiences in Roleplaying Games In the introductory article for this series, I determined that in my mind, at least, the main job of the GM is to elicit or evoke emotion in the audience, i.e. the player. That’s why I play roleplaying games, why I don the persona of another: so I can experience emotion I don’t normally get to in my day-to-day life. To me, emotion is the difference...
Jul
13

Gamemastering for Emotional Impact Pt. 1

Gamemastering for Emotional Impact Pt. 1 Emotion: The Raison D’Être of Roleplaying Games Recently I wrote a preview article about how to use emotional strengths and weaknesses part of the Morality mechanic in Star Wars: Force and Destiny, an element that I designed in collaboration with Sam Stewart. At the same time, I’ve also had Deuterium Ice’s article on the lack of intermediary GM materials floating in the back of my head....

« Previous Entries

logo
Powered by WordPress | Designed by Elegant Themes