Today’s article on Gnome Stew seems more than apt to describe the inner conflict I have brewing in my own campaign right now, but serves as a reminder as to why I had to let the players choose what they wanted and not force any particular character (or in this case, race) on them. Thursday […]
Triple Crit is a blog for storytellers of all sorts, be they behind the GM screen, keyboard, or character sheet. Here you can find articles and advice on campaign management, adventure design, character development, writing, and geek culture.
The author, Katrina Ostrander, is a twenty-something gamer chick, game master, and blogger working in the tabletop games industry. In addition to her work as an editor of tie-in fiction, she has worked on nearly a dozen roleplaying game adventures and supplements. Her opinions are her own.
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