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Currently Browsing: Character Development
Sep
16

5 Steps to Writing a Killer RPG Character Backstory

5 Steps to Writing a Killer RPG Character Backstory Whether this is your first or your hundredth time rolling up a character for a new roleplaying game campaign, coming up with a compelling backstory can be tough. Maybe you’ve spent a ton of time trying to come up with a character, but you still end up bored with them or worry that they’re one dimensional. Or perhaps you have the basics down and want to take your characters to the next level. The following...
Mar
8

A Conflict-Driven Character Creation Questionnaire

What is an RPG campaign if not a series of conflicts between player characters and the world, conflicts between player characters and non-player characters, or conflicts within and among the player characers themselves? The following questions just popped into my head as a new way to facilitate character backstory generation–specifically by getting to the heart of the answers most useful to the GM...
Aug
9

Seven Steps to Character Creation Worksheet

Seven Steps to Character Creation Worksheet Over the last few months I’ve refined a one-page character background worksheet to fill out when I’m a player or to hand out at the start of a campaign when I’m game mastering. It’s designed in such a way to get players thinking in broad strokes about what sort of character they want to play and what sorts of stories want to tell during the campaign. It’s designed primarily...
May
29

A Contest-Worthy Character?

I was sitting at the red light at Five Corners, puzzling over who I wanted to submit to DriveThruRPG’s Tell Us About Your Character Contest. None of my creations immediately leapt out at me, and the more I thought about it, the more it bothered me. Why was I looking at Solandre, my blood elf paladin from World of Warcraft, or Ragnavar, my Black-jeweled Eyrien Warlord Prince from a Black Jewels...
May
22

A Double-edged Sword: Making Your Greatest Strengths Your Greatest Weaknesses

For the typical D&D player, the game essentially boils down to “winning.” You slay the monsters, find the treasure, level up. A steady upward climb. Fun, to be sure, but I’d rather just play a board or video game if I wanted that. Tabletop allows for a little something more, that is to say, the unparallelled ability to tell any story, act any part. It’s the stage on a smaller...

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