What is an RPG campaign if not a series of conflicts between player characters and the world, conflicts between player characters and non-player characters, or conflicts within and among the player characers themselves?
The following questions jus
Over the last few months I've refined a one-page character background worksheet to fill out when I'm a player or to hand out at the start of a campaign when I'm game mastering. It's designed in such a way to get players thinking in broad strokes abou
I was sitting at the red light at Five Corners, puzzling over who I wanted to submit to DriveThruRPG's Tell Us About Your Character Contest. None of my creations immediately leapt out at me, and the more I thought about it, the more it bothered me. W
For the typical D&D player, the game essentially boils down to "winning." You slay the monsters, find the treasure, level up. A steady upward climb. Fun, to be sure, but I'd rather just play a board or video game if I wanted that. Tabletop allows
No doubt you've heard of the Six Degrees by which everyone is purported separated. But in role-playing, you can use that idea to create more complex relationships and increase your investment in the character. At the table, it makes for some pretty h