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Currently Browsing: Campaigns
Jan
24

What I Learned From Women RPG Groups

What I Learned From Women RPG Groups Like many women who are part of the hobby, my first experiences in role-playing games (RPGs) were with groups predominantly composed of men. Although I had a blast playing with them and quickly grew to love the hobby, it wasn’t until many years later that I had a chance to run games for groups that were made up of mostly women or all-women. I was shocked by how the tone of the group seemed so different...
Oct
9

Find Your Ideal RPG Campaign Organization Method

Find Your Ideal RPG Campaign Organization Method Are you gearing up to run a new RPG campaign this fall? Do you need to get a better handle on your long-running game? Let us help you choose the campaign management option that best suits your group’s needs and your personal prep style. Read more at Geek &...
Oct
13

Day 8: How do you prep for each session?

Day 8: How do you prep for each session? Almost two years ago I wrote the first post for Day 8 of the 30 Days of Gamemastering Challenge. With two more campaigns under my belt, my prep style has evolved (perhaps matured?) into a method that works for me. Well, two methods really: one I call “scene-based” session prep, and the other one more resembling a “sandbox” full of toys and other plot hooks. Which one I choose...
Jun
13

Day 27: Sharing The World With A Co-GM Follow-Up

Day 27: Sharing The World With A Co-GM Follow-Up For the first time ever, I’m running a campaign in which I am a GM and also a player. Already it’s been pushing me to be a better GM, but it also has its pitfalls. All GMs have their foibles, their bad habits and weaknesses, but recognizing them is something else entirely. It’s pretty amazing how directly comparing the same campaign as run by another person can really put your own...
Mar
16

A Gamemistress’s Manifesto v2.0

A Gamemistress’s Manifesto v2.0 It’s been over three years since I last updated my GMing manifesto. As I gear up to start a new campaign, I figured it was time to revisit it and rework it. The updated version is meant to reflect my current values and address issues I’ve had to deal with since then. Specifically, I no longer see the GMing manifesto as a series of one-sided pledges to players. The original version made it...

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