<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Triple Crit</title>
	<atom:link href="http://triplecrit.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://triplecrit.com</link>
	<description>Writing, Role-playing, and Gamemasting</description>
	<lastBuildDate>Thu, 09 May 2013 07:32:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on November RPG Blog Carnival: Writing the Game (Roundup) by ray ban on sale</title>
		<link>http://triplecrit.com/2012/12/05/november-rpg-blog-carnival-writing-the-game-roundup/comment-page-1/#comment-28755</link>
		<dc:creator>ray ban on sale</dc:creator>
		<pubDate>Thu, 09 May 2013 07:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2946#comment-28755</guid>
		<description><![CDATA[Sind Stiftung Warentest und ?hnliche Unternehmen wirklich so objektiv mit Ihren Versicherungsauswertungen?]]></description>
		<content:encoded><![CDATA[<p>Sind Stiftung Warentest und ?hnliche Unternehmen wirklich so objektiv mit Ihren Versicherungsauswertungen?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Edge of the Empire RPG Developer Demos &amp; Panels May 3rd-5th by casino tv</title>
		<link>http://triplecrit.com/2013/03/17/edge-of-the-empire-rpg-developer-demos-panels-may-3rd-5th/comment-page-1/#comment-28635</link>
		<dc:creator>casino tv</dc:creator>
		<pubDate>Mon, 06 May 2013 21:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=3097#comment-28635</guid>
		<description><![CDATA[Vous vous demandez comment faire pour Un job rentable sur le Web ?]]></description>
		<content:encoded><![CDATA[<p>Vous vous demandez comment faire pour Un job rentable sur le Web ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Online or Tabletop, but Never Both; Young Women in Gaming Redux by Replica Watches</title>
		<link>http://triplecrit.com/2011/11/29/online-or-tabletop-but-never-both-young-women-in-gaming-redux/comment-page-1/#comment-28615</link>
		<dc:creator>Replica Watches</dc:creator>
		<pubDate>Mon, 06 May 2013 10:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=1960#comment-28615</guid>
		<description><![CDATA[Hmm it seems like your blog ate my first comment (it was extremely long) so I guess I&#039;ll just sum it up what I submitted and say, I&#039;m thoroughly enjoying your 
blog. I as well am an aspiring blog writer but I&#039;m still new to everything. Do you have any points for rookie blog writers? I&#039;d definitely appreciate it.]]></description>
		<content:encoded><![CDATA[<p>Hmm it seems like your blog ate my first comment (it was extremely long) so I guess I&#8217;ll just sum it up what I submitted and say, I&#8217;m thoroughly enjoying your<br />
blog. I as well am an aspiring blog writer but I&#8217;m still new to everything. Do you have any points for rookie blog writers? I&#8217;d definitely appreciate it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Double-edged Sword: Making Your Greatest Strengths Your Greatest Weaknesses by Rites, Rituals &#38; RPG&#8217;s</title>
		<link>http://triplecrit.com/2011/05/22/a-double-edged-sword-making-your-greatest-strengths-your-greatest-weaknesses/comment-page-1/#comment-27047</link>
		<dc:creator>Rites, Rituals &#38; RPG&#8217;s</dc:creator>
		<pubDate>Sat, 06 Apr 2013 19:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://lindevi.wordpress.com/?p=640#comment-27047</guid>
		<description><![CDATA[[...] journey. What personal conflicts plague them, and where are there chances for growth? This is where double-edged emotional swords will come in handy especially, since the very things that give them strength will be the very [...]]]></description>
		<content:encoded><![CDATA[<p>[...] journey. What personal conflicts plague them, and where are there chances for growth? This is where double-edged emotional swords will come in handy especially, since the very things that give them strength will be the very [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Girl&#8217;s Response to Writer&#8217;s Block by Jacq</title>
		<link>http://triplecrit.com/2011/12/12/one-girls-response-to-writers-block/comment-page-1/#comment-25308</link>
		<dc:creator>Jacq</dc:creator>
		<pubDate>Sun, 10 Mar 2013 01:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2146#comment-25308</guid>
		<description><![CDATA[I&#039;d like to use this lovely image in a poster for my writers&#039; group&#039;s night of performances of works in progress. Do you think that will be a problem?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to use this lovely image in a poster for my writers&#8217; group&#8217;s night of performances of works in progress. Do you think that will be a problem?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Teaching Role-playing Games by The Dale Wardens</title>
		<link>http://triplecrit.com/2012/08/30/teaching-role-playing-games/comment-page-1/#comment-19557</link>
		<dc:creator>The Dale Wardens</dc:creator>
		<pubDate>Mon, 14 Jan 2013 00:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2688#comment-19557</guid>
		<description><![CDATA[A Player Mentor is a *really* good idea.  I wish I had one!  I am just starting up a AD&amp;D 2nd edition game.  There are several new players that have never done any sort of RPG.  There are a couple that played D+D &quot;way back when&quot; or have Neverwinter Nights as their D+D exposure.

I chose 2nd ed as the system, as the character generation is quick, and there are some non weapon proficiencies to choose to get a little skills variety in the background for a character.  All the later editions seem to have a large number of choices for the players, and for beginners I don&#039;t think the complexity helps.

As the DM, I now have to balance the running of the game with teaching of it too.  If I had a player mentor to help out...that would be awesome.  They could explain a lot of the questions.  Right now people have questions and it almost seems like a queue before I can answer them.

There&#039;s a lot to consider with new players.  The game&#039;s pace has to be good, they have to realize that they have choices, learn what seems like a gigillion rules, and have a story and game play that holds interest.  One thing I have found is that they have a different way they play than experienced players...it&#039;d more of a discovery than doing the most efficient or direct action.

Did you ever end up trying the Player Mentors in your club? 

dave]]></description>
		<content:encoded><![CDATA[<p>A Player Mentor is a *really* good idea.  I wish I had one!  I am just starting up a AD&amp;D 2nd edition game.  There are several new players that have never done any sort of RPG.  There are a couple that played D+D &#8220;way back when&#8221; or have Neverwinter Nights as their D+D exposure.</p>
<p>I chose 2nd ed as the system, as the character generation is quick, and there are some non weapon proficiencies to choose to get a little skills variety in the background for a character.  All the later editions seem to have a large number of choices for the players, and for beginners I don&#8217;t think the complexity helps.</p>
<p>As the DM, I now have to balance the running of the game with teaching of it too.  If I had a player mentor to help out&#8230;that would be awesome.  They could explain a lot of the questions.  Right now people have questions and it almost seems like a queue before I can answer them.</p>
<p>There&#8217;s a lot to consider with new players.  The game&#8217;s pace has to be good, they have to realize that they have choices, learn what seems like a gigillion rules, and have a story and game play that holds interest.  One thing I have found is that they have a different way they play than experienced players&#8230;it&#8217;d more of a discovery than doing the most efficient or direct action.</p>
<p>Did you ever end up trying the Player Mentors in your club? </p>
<p>dave</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old School Renaissance Fail by drow</title>
		<link>http://triplecrit.com/2012/03/14/old-school-renaissance-fail/comment-page-1/#comment-19257</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Thu, 10 Jan 2013 18:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2348#comment-19257</guid>
		<description><![CDATA[the old school way doesn&#039;t assume four or more party members, because you may only have half that number of survivors at any time.

the old school way burns out the lock with acid when the thief can&#039;t pick it.  and if you don&#039;t have acid, burn out the door with oil and fire, or just smash it down.

the old school way calls a hoard of gold and platinum coins &quot;winning&quot;, not &quot;ridiculous&quot;.

2cp.]]></description>
		<content:encoded><![CDATA[<p>the old school way doesn&#8217;t assume four or more party members, because you may only have half that number of survivors at any time.</p>
<p>the old school way burns out the lock with acid when the thief can&#8217;t pick it.  and if you don&#8217;t have acid, burn out the door with oil and fire, or just smash it down.</p>
<p>the old school way calls a hoard of gold and platinum coins &#8220;winning&#8221;, not &#8220;ridiculous&#8221;.</p>
<p>2cp.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ira Glass on Storytelling by Glass Said&#8230; &#124; The Arkside of Thought</title>
		<link>http://triplecrit.com/2012/11/16/ira-glass-on-storytelling/comment-page-1/#comment-18163</link>
		<dc:creator>Glass Said&#8230; &#124; The Arkside of Thought</dc:creator>
		<pubDate>Mon, 31 Dec 2012 03:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2926#comment-18163</guid>
		<description><![CDATA[[...] Ira Glass on Storytelling (triplecrit.com) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Ira Glass on Storytelling (triplecrit.com) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on November RPG Blog Carnival: Writing the Game by November RPG Blog Carnival: Writing the Game (Roundup)</title>
		<link>http://triplecrit.com/2012/11/01/november-rpg-blog-carnival-writing-the-game/comment-page-1/#comment-16446</link>
		<dc:creator>November RPG Blog Carnival: Writing the Game (Roundup)</dc:creator>
		<pubDate>Thu, 06 Dec 2012 01:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2817#comment-16446</guid>
		<description><![CDATA[[...] had a fair number of responses to the prompt that ran the gamut from session logs to gamemaster tips to game writing and design [...]]]></description>
		<content:encoded><![CDATA[<p>[...] had a fair number of responses to the prompt that ran the gamut from session logs to gamemaster tips to game writing and design [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on November RPG Blog Carnival: Writing the Game by A Change in the Wind&#8230; &#171; 7BitWorld</title>
		<link>http://triplecrit.com/2012/11/01/november-rpg-blog-carnival-writing-the-game/comment-page-1/#comment-16131</link>
		<dc:creator>A Change in the Wind&#8230; &#171; 7BitWorld</dc:creator>
		<pubDate>Sun, 02 Dec 2012 23:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://triplecrit.com/?p=2817#comment-16131</guid>
		<description><![CDATA[[...] November RPG Blog Carnival: Writing the Game (triplecrit.com) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] November RPG Blog Carnival: Writing the Game (triplecrit.com) [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
