Here’s the first round-up for responses to Day 1 of the 30 Days of Gamemastering Challenge: What advice would you give a first-time GM?
- From Unpossible Labs comes Erik’s advice that “Tabletop RPGs are social, and communication is the foundation upon which they are built. Communication about the game is just as important as communication in the game.”
- The Platinum Warlock tells first-time GMs to not sweat it, start small, and remember to have fun.
- Corruption Points recommends to “Start a game. Just do it.” Even if you don’t think you’re ready or you haven’t prepped enough, you’ll never get better at it until you try.
- “Run something you know. Run it with people you know. Run it through to the end, no matter where it goes,” says Dragons for Christ.
- FrozenRevolutionary adds that you should game what you know and pick your players wisely, and also that “the players and GM both have to be into whatever is going on to create the best environment for gaming.”
- The three things to remember according to Renaissance Dork are to have confidence, be willing to improvise, and keep notes!
- TPK Blog lists three keys to minimizing first-time GMing panic: “1) Play with supportive people, 2) Own it, and 3) Remember you’re not alone.”
- And I would definitely second the advice from Tower of the Archmage, which is to “Don’t try to be perfect, especially your first time out.”
What advice would you give a first-time GM? Link your answers in the comments below to be added above! You can find the rest of the 30 Days of Gamemastering Challenge prompts here. Stay tuned for tomorrow’s round-up on people’s favorite GMing tools or accessories.