So I’m trying to come to terms with the fact that I am a Storyteller/Thinker-type, while my boyfriend is a Power Gamer/Slayer
(which may or may not be more of a gap than between my paganism and his Jewishness). During what has come to be our weekly debate on the de/merits of each style, he scolded me for “not caring enough about my character” because, quite frankly, I was content to spend a mere half an hour leveling her up from 2 to 11, picking powers based on flavor more than on badassery.
“What do you mean, I don’t care about Ealasaid?! I just care more about the story than the combat.”
“So you don’t want to power through combats and get back to the story faster?”
“Well, then I’ll just make combats faster [in Marrakesh].”
“No, keep them the same difficulty, so that when we plow through them based on our own strategy we’re overcoming a real challenge.”
“B-but, I like being good at Diploming and Bluffing and Stealthing…”
“You only get so many skills to work with, no matter your class. You just have so much more to work with in terms of combat.”
I guess that’s true–I’m playing Dungeons & Dragons after all, not Courtiers & Cutthroats. Much as that would be fucking awesome.
But he’s right, the system is based around combat and dungeon-crawls, not politics and intrigue. I’m the one “doing it wrong.”So when I switch to Legend of the Five Rings once Marrakesh is over–or maybe even the Song of Ice and Fire Role-playing Game–we’ll see if my powergamer finds himself more interested in social combats, now that there are more mechanics for it, and he’ll have to figure out how to optimize himself for those as well.
Is it just being the best at what you do, be that fighting, magic, or socializing? Or is it to crush your enemy, to see them driven before you, and to hear the lamentations of their women?
Somehow I think the story is still just the vehicle for ass-kicking, for some. And that’s great for them. I’m just not one of those people.