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Jul
5

Gamer Chicks and Chicks who Game (con’t): The Mainstream Dilemma

Gamer Chicks and Chicks who Game (con’t): The Mainstream Dilemma One thing I realized as I finished writing Gamer Chicks and Chicks who Game: Why We Need Both is that my argument hinges on the mainstream element. That is to say, the article generally assumes that going mainstream is a good thing for every system and an end worth pursuing by the industry as a whole. That isn’t necessarily what I wanted to say. Mainstream is better for its future players, but we have to be cautious as to how we affect the current games on the market. Dungeons & Dragons 4th edition and its Essentials line stand for that move I was talking...
Jun
28

Gamer Chicks and Chicks who Game: Why We Need Both

Gamer Chicks and Chicks who Game: Why We Need Both From the controversy sparked by Uri Kurlianchik’s article on D&D Kids: Girls at the Table, to Lugh’s discussion of Shared Fantasy’s study on Women Gamers, to Ravyn’s thoughts On the (Comparatively) Lower Frequency of Women Gamers, women in gaming has been a hot-button issue of late. The blogosphere’s seen it all: debates of subjectivity, charges of misogyny, reliance on stereotypes, you name it. Some say it’s the nature of the game and genre that don’t dovetail with female traits and interests, while others point to the...

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