Triple Crit

A Blog for Writers, Roleplayers, and Gamemasters

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5 Things I Learned from Running D&D for Kids, Teens, and Tweens

Are you considering running a roleplaying game for kids? You can create a more supportive environment for the kids, reduce your own anxiety, and foster the kids’ creativity and love of the hobby by learning from my past mistakes. In my previous post, How Not to Run D&D for Kids, Teens, and Tweens, I wrote […]

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How to Create RPG Campaign Subplots

“I like to call [subplots] supporting plots. They are there to support the main plot.” – McDonald, Brian. Invisible Ink (p. 100). Libertary. Kindle Edition. Subplots in roleplaying games are the side quests you go on to help accomplish one of your goals. When the NPC you need to talk to has gone missing, or […]

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5 Tips for Writing Social Drama RPG Campaigns

For my next roleplaying game campaign, I’m writing the foundation for a social drama campaign that I’ll then pass off to a co-GM who does a much better job at portraying Non-Player Characters and figuring out the logical (not just conventional) implications of choices. I lamented on social media that writing up the campaign so […]

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The 3-Act Formula as a Mini RPG Campaign Template

Type in “novel structure” to the nearest search engine and you’ll find a smorgasbord of templates and spreadsheets to help you plot your novel, and the three-act structure is one of the most popular there is. With a couple of tweaks (and borrowing slightly from the Universal Hero Cycle), you can adapt the three-act formula […]

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Use a Player Survey to Gauge RPG Players’ Preferences

I’ve talked before about how I believe the main job of the GM—besides having fun, of course—is to elicit or evoke emotion (e.g. fun) in the players. Before we talk about techniques to elicit those emotions in the pursuit of fun, however, you’ll want to use a player survey or otherwise determine what kind of […]