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Apr
10

5 Tips for Writing Social Drama RPG Campaigns

5 Tips for Writing Social Drama RPG Campaigns For my next roleplaying game campaign, I’m writing the foundation for a social drama campaign that I’ll then pass off to a co-GM who does a much better job at portraying Non-Player Characters and figuring out the logical (not just conventional) implications of choices. I lamented on social media that writing up the campaign so that someone else can take it and run with it is much more challenging than writing up a traditional, linear story adventure. This post deals with my approach to tackling those difficulties and provides tips for prepping social drama campaigns...
May
31

Day 27: Sharing the World with a Co-GM

Day 27: Sharing the World with a Co-GM Lately I’ve been gearing up to run my Knights of Dragoneia campaign (not that Dragonia), which is essentially a Legend of the Five Rings homebrew game heavily inspired by such animes as Magic Knight Rayearth, Escaflowne, Fushigi Yuugi, Twelve Kingdoms, and even Madoka Magica (to an extent). The story centers around the twelve Dragoneian Knights of legend, one for each of the twelve “zodiac signs” in the setting. Originally I had intended to run an episodic-style game with a large cast rotating in and out, but then my friend and coworker, Matt,...
Feb
16

February RPG Blog Carnival: How and Where I Write and/or Game Prep

February RPG Blog Carnival: How and Where I Write and/or Game Prep Leicester’s Ramble is hosting February’s RPG Blog Carnival, and this month’s topic is “How and Where You Write and/or Game Prep.” Given my current projects–two RPG campaigns and one unfinished novel–I figured I had plenty to write about for this one. Where I Write/Prep Game My boyfriend and I thought it was worth the extra $100 plus a month to get a two bedroom apartment. The second bedroom serves as our office with both our desks, computers, printers, bookshelves, etc., as well as the game closet and a futon for reading or...
Jan
12

Day 24: Canon vs AU vs Homebrew Settings in RPGs

Day 24: Canon vs AU vs Homebrew Settings in RPGs At this point in my GMing career, I’m convinced that basing your role-playing game campaign in a pre-existing setting is just as hard as creating your own from scratch. (Unless, of course, you’ve already taken it upon yourself to become an expert on the topic, but even then there are bits of trivia to remember, opinions to consider, sources to reconcile, etc.) Running games in an established setting is a shortcut for finding players, but you’ve still got to do your research, be respectful of the correct timeline, and play by the rules. As cool as...
Jul
6

Marrakeshi Adversries: The Red Lady & her Wildfire Maidens

Marrakeshi Adversries: The Red Lady & her Wildfire Maidens Bells and drums and the roar of fire in your ears as the flame-haired dancer leaps back. The guards press forward with muskets in their hands that make them invincible. They do not understand, and soon surround her at gunpoint, waiting for the command to fire. She spins, her hair billowing scarlet, her chiffon skirts glimmering with heat and she brings her hands to her chest in time with the silent music’s breve. The wind rushes in to feed the explosion as everything goes red. You shield yours eyes against the flare. When you can look again, the men are...

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