logo
Jan
8

Mini RPG Campaign Template: Session 3

Mini RPG Campaign Template: Session 3 Welcome to Session 3 of the Mini RPG Campaign Template, our own Empire Strikes Back of the universal hero cycle. You’ve introduced the PCs to a supernatural/powerful mentor or ally in the previous session, and after the PCs traveled to the first new location they tackled the first of three subplots (or side quests). Having been introduced the world, the conflict, the actors, and the stakes, we’re headed into Act 2 territory. A word of caution as we proceed: the second act is notoriously difficult to plan and prep. You might have experience with the slog that is the...
Nov
8

How to Integrate Character Backstories into RPG Campaigns

How to Integrate Character Backstories into RPG Campaigns Your players have sent you their character info for your next campaign and, as their game master, you want to incorporate their backstory elements, but you’re not sure where to start. Here’s how to break down their histories into managable pieces and utilize them throughout your campaign in a way that resonates with players. Create Obstacles Between the Characters and Their Goals One of the ways to make an RPG campaign that truly engages players is to craft a story that features their goals as subplots, sidequests, or even the central story arc. First, however, you...
Aug
21

Mini RPG Campaign Template: Session 2

Mini RPG Campaign Template: Session 2 Last session, as GM you introduced the players to the world just before setting it on fire. You gave them a glimpse of the villain’s plans and showcased the stakes of failure. Now, you’ve set the Player Characters loose in a brave new world so they can begin to get or learn what they need to oppose the villain or change who they are. No matter whether you’ve given them a linear quest line (A then B then C) or will let them choose between pursuing three different options (A, B, or C), you can keep the following tips in mind to nail the major beats of the second...
Oct
16

Day 15: Making the Memorable Villain

Day 15: Making the Memorable Villain Hi, my name is Kat and I love bad guys. I have a bit of a reputation around the office as harboring “dark side force-princess fantasies,” and always being cast as the example dark side-using player during meetings. To be fair, it’s the Witches of Dathomir I think are sweet, not the Nightsisters, but the perception remains. Maybe it’s like Sam said, and I like breaking the taboo around Sith and Imperial characters, or maybe it’s because the bad guys I know and love have deeper and more nuanced motivations than the shallow...
Oct
9

Day 8: How do you prep for each session? (Archive)

Day 8: How do you prep for each session? (Archive) Using my Campaign World Tree method for planning a new campaign, session prep is the last stage of the process. Using the conflcit/s that I’ve decided to explore as a frame, I begin to plot out a few options as to how the PCs might interface with the NPCs through various scenes and encounters. I also begin to consider a new element at this stage: location. When I was planning the first session of my Savage Elder Scrolls campaign, I had a sense of the classes and races my players had chosen, which is to say, they were wildly divergent. Taking a cue from the...

« Previous Entries

logo
Powered by WordPress | Designed by Elegant Themes