2016 is almost over! (I think we all have some opinions about that.) I struggled, I rumbled, I grew, and I celebrated various successes. I was extremely thankful to be invited to write for the Geek & Sundry blog and to speak at NerdCon: Stories in Minneapolis. I got to hear so many strong women speak at GeekGirlCon in Seattle, and I had a blast catching up with my college gaming group at Origins in Columbus. Come 2017, I look forward to being the guest of honor at GamerNationCon 4 in Austin and to announcing some exciting projects that I began work on in 2016. Oh, and I’ll be getting married!
Here at TripleCrit, I started some new series that I hope to be able to finish up in the coming months. (Getting paid to blog at Geek & Sundry has slowed my progress on things like the Mini RPG Campaign Template and Gamemastering for Emotional Impact, but overall the number of articles I wrote probably increased.) In case you missed them, here are the most popular posts of 2016!
After figuring out that I tend to burn out before the twentieth session or so, and that I love starting new systems and settings and campaigns all the time, I thought about how I could run games that took these traits of mine into account. The result was the Mini RPG Campaign Template, and included are the ingredients I believe are needed to kick off a campaign with a bang.
Possibly my longest how-to article of all time, this whopper is more or less a primer (or a novelette) on crafting encounters for roleplaying games. It’s meant to tie into the Mini RPG Campaign Template, but anyone who wants to craft compelling and memorable scenes in their RPG campaigns can learn a thing or two from these tips.
I believe that character creation for a new campaign is best done together as a group. In this article, I cover some tips for handling a character creation session when the campaign players are gearing up for is intended to be short.
Inspired by playing way too much Witcher 3 this year, combined with running the City of Lies box set for some of my coworkers during lunch, I muse over what makes social drama successful and how to achieve it in my games.
One of my most rewarding GMing experiences of the year was getting to introduce a six-year-old, a four-year-old, and their mom to role-playing games. GMing for kids requires a certain kind of patience, and in this article I cover some other strategies that come in handy when introducing younger gamers to the hobby.