By UfofVincent (Own work) [CC BY-SA 4.0], via Wikimedia Commons
This template works especially well for players (or Game Masters) new to roleplaying games because you can plot out the scenes/story beats in advance and let the the players advance through them in a linear fashion. The players have agency and choice in that they get to determine how they tackle each obstacle, and you as the GM are responsible for determining what complications might arise if they fail or succes. And because it’s not a one-shot, you’d still have the opportunity to revise later sessions to account for any major deviations from your plot or unexpected PC decisions.
As I test this out on my own players, I’ll update the template with links to posts discussing each session in greater detail, which will contain additional prompts for Game Masters and Dungeon Masters to consider when using the template to prep their own mini campaigns. In the meantime, please leave any suggestions to make the template more helpful in the comments below! Enjoy!
The Mini RPG Campaign Template
Act I: Introduction
Session 0: The Hook and Setup
- Dramatic question/premise
- Character creation
- Character backstories
- Side/personal quest assignments
- The Inciting Incident that sets the plot in motion
Session 1: The Key Event/Call to Adventure
- Establish the setting, a hint of normalcy before shaking things up
- Draw the PCs into the plot with action/conflict/a challenge
- Show the PCs a glimpse of the villain’s plans (but might not fully comprehend them) and highlight the stakes (what will happen if the PCs fail)
Session 2: The First Quest
- The PCs meet a supernatural/powerful mentor or ally who can help them in their goals
- The PCs get directions to or travel to the first new location
- Subplot #1: The PCs take action to achieve the first part of their goals
Act II: Rising Action
Session 3: The Villain Retaliates
- One of the villain’s minions or plots makes things worse
- The PCs are forced to flee/abandon the location
- The PCs bargain with temptation; a shady trickster can help them, for a price
- Character spotlight on one of the PCs’ strengths/motives or their side quest
Session 4: The Midpoint/Second Quest
- The PCs travel to the second new location
- Subplot #2: The PCs take action to achieve the second part of their goals
- The twist, or true nature of the dramatic question, is revealed
- Character spotlight on one of the PCs’ strengths/motives or their side quest
Session 5: The Villain’s Revenge
- One of the villain’s minions or plots triumphs over the PCs temporarily
- The PCs question their abilities/motives
- The PCs are forced to flee/abandon the location
- Character spotlight on one of the PCs’ strengths/motives or their side quest
Session 6: The Third Quest
- The PCs travel to the third new location
- The PCs reconcile with an important figure from their or the villain’s past
- Subplot #3: The PCs take action to achieve the third part of their goals
- Character spotlight on one of the PCs’ strengths/motives or their side quest
Act III: Climax
Session 7: The Darkness Before the Dawn/Rebirth
- The PCs suffer a major setback due to one of the villain’s minions or plot
- Nearly all hope is lost
- A new option for confronting the villain is revealed or realized
Session 8: The Final Battle
- The PCs assemble the allies/strengths/items they earned from all three quests
- The PCs travel quickly (or are chased) from the third location to their final destination
- The PCs confront the villain
This is amazingly useful, as are all your posts on campaign design and social drama.
Thanks.
Wonderfully done. Looking forward to the rest.
This is the most helpful thing I’ve come across!
I really hope it gets circled back around to!
This is excellent.
This is invaluable! I have been following the template, and I’ve been enjoying the writing experience so much! This has really helped me develop my story! Any chance you will complete your notes on sessions 4-8?