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Currently Browsing: 30 Days of Gamemastering Challenge
Jan
13

Day 25: Problem Players and Drama Llamas in RPGs

Day 25: Problem Players and Drama Llamas in RPGs I’m not going to recount anecdotes here; if you’ve ever played in or ran more than one campaign in your tenure as a tabletop gamer, you surely have stories of your own. Moreover, too many people I game with know about and read this blog, and the last thing I want is one of my friends wondering whether I’m describing them or someone else they know under the title “problem players...
Jan
12

Day 24: Canon vs AU vs Homebrew Settings in RPGs

Day 24: Canon vs AU vs Homebrew Settings in RPGs At this point in my GMing career, I’m convinced that basing your role-playing game campaign in a pre-existing setting is just as hard as creating your own from scratch. (Unless, of course, you’ve already taken it upon yourself to become an expert on the topic, but even then there are bits of trivia to remember, opinions to consider, sources to reconcile, etc.) Running games in an established...
Jan
11

Day 23: System Mechanics, Setting, and Story

Day 23: System Mechanics, Setting, and Story Ask Star Wars roleplayers which system best evoked the feel of the movies for them, and you’ll likely to get four different answers. What makes the WEG d6 system more “Star Wars-y” than Saga Edition with its d20s or Edge of the Empire with its custom dice? It’s a personal preference, but that it’s a question at all indicates that mechanics somehow inform game experience for...
Jan
10

Day 22: Novel Advice for RPGs

Day 22: Novel Advice for RPGs As any reader of my blog knows, I’m an aspiring writer. And like most aspiring writers, I’ve often substituted the act of writing with reading about writing. While this hasn’t done much for improving my craft in a practical sense, it does mean that I’ve absorbed a lot of narrative structure and literary element theorycraft. (It does help a lot with developmental editing, however.)...
Oct
21

Day 20: Best Session Ever

Day 20: Best Session Ever Today’s prompt seems more difficult, thankfully because I’ve had many more good sessions than bad. But looking back, no single session really jumps out at me as “the best.” I typically gauge the success of a session by the excitement and reaction by the players, which has been fairly level with only small spikes up or down lately. If I go by that criteria, then possibly my best...

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