Happened upon this today and thought it was too cool not to share. For those of you who understand the language of symbolism, or even those of you who are just interested in Tarot and other divination methods in role-playing games:
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A Tarot-based Adventure Scenario Design Game
- Standard Tarot deck (78 cards: 56 suited, 22 trumps)
- Meeples, 5 each of a color for each PCs/Faction
- Assign 2 court cards from the deck for each player character. These describe 2 of the 3 key questions that define a character (who are you? what do you want? how are you trying to do that?) and are interpreted based on what’s not described by the other cards that will be played. More cards will be dealt after the initial set up of the game “board.” Continued…
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I might just have to find an excuse to use this, though I can probably find a substitute for the Meeples. I know at least someone who could use this, and with my Legend: The Arthurian Tarot, no less…
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