November RPG Blog Carnival: Writing the Game (Roundup)


I’m sneaking this in between something like 30 more pages of papers between now and the 14th, so my apologies for the lateness! Hopefully later this month I’ll be able to hash out a few more posts of my own, since my B.A. in Political Science will no longer be hanging in the balance.

We had a fair number of responses to the prompt that ran the gamut from session logs to gamemaster tips to game writing and design itself.

The Platinum Warlock talks about using “character vignettes” to tie his players’ characters to the larger world and each other in his post In Which the Warlock Pencils a Potential Plotline…, which includes one such sample letter.

In his musings about the Evolution of My RPG Writings, The Journeyman GM muses how his writing has changed to suit his current game exploits, shifting from character journals to blogging about gamemastering to game design and setting conversions for Savage Worlds.

Campaign introductions, player game handouts, next session teasers and campaign wikis are all a part of the Outremer DM’s writing arsenal, discussed at length in his post on Writing.

Shortymonster talks about the difficulties encountered in the process of Writing the Game, specifically when trying to translate a game you ran for your gaming group into a publishable adventure, but he also realized he (has more time) spends more time writing when on the player’s side of the screen.

Alex also lists the various forms writing takes in his games, including letters, missives/pamphlets, wanted posters, and–my favorite suggestion–books. I imagine there are a number of internet sources where spells, histories, and guidebooks could be adapted for use at the table, be it based on song lyrics, project Gutenberg, or Old English manuscripts… not to mention those fantasy language generators/translators.

Game Writing for the Tolrendor DM can be a form of world-building, inspired in part by such fantastic worlds as Middle Earth and Narnia that introduced him to the genre. He also uses templates and formulas (employing 4th edition’s layout styles in particular) to motivate him to do complete write ups of encounters.

Finally, Ken Newquist discusses his experience with Pen and Paper Journaling and how the medium can significantly impact one’s desire to write. Typing on your laptop is one thing, but scribing away in your Moleskine notebook conjures up a different feeling entirely. Imagine what a campaign souvenir you would have if you kept your character’s story in a journal that looked the part?

Thank you to everyone who participated! Troll and Flame will be hosting the next RPG Blog Carnival for December, so look out for their post on New Year’s RPG Resolutions!

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