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Varieties of Emotional Experiences in Roleplaying Games In the introductory article for this series, I determined that in my mind, at least, the main job of the GM is to elicit or evoke emotion in the audience, i.e. the player. That’s why I play roleplaying games, why I don the persona of another: so I can experience emotion I don’t normally get to in my day-to-day life. To me, emotion is the difference between a “meh” session and an awesome session. Whereas writers have only their words to try and evoke an emotion in the audience, Game Masters have a couple of other...