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Oct
13

Day 8: How do you prep for each session?

Day 8: How do you prep for each session? Almost two years ago I wrote the first post for Day 8 of the 30 Days of Gamemastering Challenge. With two more campaigns under my belt, my prep style has evolved (perhaps matured?) into a method that works for me. Well, two methods really: one I call “scene-based” session prep, and the other one more resembling a “sandbox” full of toys and other plot hooks. Which one I choose depends on the needs of the session as well as the campaign. For a linear campaign or adventure, the scene-based prep session works just fine, but for matrix-style...
May
31

Day 27: Sharing the World with a Co-GM

Day 27: Sharing the World with a Co-GM Lately I’ve been gearing up to run my Knights of Dragoneia campaign (not that Dragonia), which is essentially a Legend of the Five Rings homebrew game heavily inspired by such animes as Magic Knight Rayearth, Escaflowne, Fushigi Yuugi, Twelve Kingdoms, and even Madoka Magica (to an extent). The story centers around the twelve Dragoneian Knights of legend, one for each of the twelve “zodiac signs” in the setting. Originally I had intended to run an episodic-style game with a large cast rotating in and out, but then my friend and coworker, Matt,...
Oct
12

Frontloading Campaign Prep for my Sailor Moon RPG Campaign

Frontloading Campaign Prep for my Sailor Moon RPG Campaign For my upcoming Sailor Moon Roleplaying Game campaign, I’m trying something different than my usual campaign prep regimen. Instead of taking it one session at a time, I’m—gasp!—trying to get as much prepared as possible before I run out of time or inspiration. This has essentially boiled down to outlining the villains’ plot arc, such as their major objectives and modus operandi. It’s been easier than I would have guessed so far, but perhaps that’s the beauty of using an established setting and drawing heavily on existing mythologies for...
Sep
24

Moon Pride! A Sailor Moon RPG is Found!

Moon Pride! A Sailor Moon RPG is Found! You’ve probably heard of an anime by the name of Sailor Moon, but you might not know that a brand new series came out this summer celebrating the 20th anniversary of the show’s release. I was a little freaked out when I saw the manga-esque style, but it’s made me fall in love with the Sailor Senshi all over again and given me a hefty dose of nostalgia for one of my all-time-favorite-things-ever. Does it surprise anyone, then, that I was unable to resist purchasing The Complete Book of Yoma, Volume 1 when I found it at Half Price Books this weekend...
Feb
4

Beyond the Rim Nominated for a 2013 Golden Geek Award

Beyond the Rim Nominated for a 2013 Golden Geek Award The first project I worked on at Fantasy Flight Games, Beyond the Rim, has been nominated for a 2013 Golden Geek Award for best RPG Supplement. Much of the credit belongs to my co-producer Tim Huckelbery, not to mention the writer, Sterling Hershey, who has worked on many Star Wars roleplaying game products since the WEG d6 days. Congratulations also to the other nominees! It’s an honor to be listed alongside such works as the FATE system toolkit, Odyssey, Tales from Wilderland, and Ultimate...

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