Gamemastering for Emotional Impact Pt. 2

Gamemastering for Emotional Impact Pt. 2 Varieties of Emotional Experiences in Roleplaying Games In the introductory article for this series, I determined that in my mind, at least, the main job of the GM is to elicit or evoke emotion in the audience, i.e. the player. That’s why I play roleplaying games, why I don the persona of another: so I can experience emotion I don’t normally get to in my day-to-day life. To me, emotion is the difference between a “meh” session and an awesome session. Whereas writers have only their words to try and evoke an emotion in the audience, Game Masters have a couple of other...

Gamemastering for Emotional Impact Pt. 1

Gamemastering for Emotional Impact Pt. 1 Emotion: The Raison D’Être of Roleplaying Games Recently I wrote a preview article about how to use emotional strengths and weaknesses part of the Morality mechanic in Star Wars: Force and Destiny, an element that I designed in collaboration with Sam Stewart. At the same time, I’ve also had Deuterium Ice’s article on the lack of intermediary GM materials floating in the back of my head. Over the weekend I was thinking a little more about exactly how a GM can dramatize these internal conflicts via an external impetus. How do you prep that? How do you...

One Girl’s Response to Writer’s Block

One Girl’s Response to Writer’s Block I’m discovering a dirty little secret as I gather momentum on my writing project. Well, besides from having a plan, that is. More on that to come later. In the meantime, I’ve figured out a great way to boost wordcounts with minimal agony. It’s easy: Skip the hard parts. Write what flows. This is a first draft after all, so if I shove some “telling” garbage in brackets and leave myself a note to “show” or flesh it out later, I can get to the juicy bits quicker. I’m writing what I want to write. And boy is it easy once...

In the Beginning

I think we’ve all seen this countless times. You find a piece of fiction online, read the summary and think, “huh, that sounds cool.” But once you’ve clicked chapter one and read through the first few paragraphs, you’re turned off. They’ve started that way, again: the typical description of the protagonist’s appearance heads off a page-long summary of her life story. I’ve even seen published novels written that way. Shudder. I took them back to the library promptly, without reading another word. So go and write the...

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