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At this point in my GMing career, I’m convinced that basing your role-playing game campaign in a pre-existing setting is just as hard as creating your own from scratch. (Unless, of course, you’ve already taken it upon yourself to become an expert on the topic, but even then there are bits of trivia to remember, opinions to consider, sources to reconcile, etc.) Running games in an established setting is a shortcut for finding players, but you’ve still got to do your research, be respectful of the correct timeline, and play by the rules. As cool as...